Rayman origins
Rayman Origins is a 2011 platform video game developed and published by Ubisoft. It is the fourth main installment in the Rayman series and the first main installment since Rayman 3: Hoodlum Havoc (2003). The game was released for the PlayStation 3, Xbox 360, and Wii platforms worldwide, with PlayStation Vita, Nintendo 3DS, and Microsoft Windows versions being released the following year. The OS X version of the game was released on December 12, 2013, by Feral Interactive. The story follows Rayman, his friend Globox and two Teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams after they unleashed said evil by complete accident.
Rayman Origins has received critical acclaim, being highly praised for its graphical style, level design, and sense of humor. Despite its critical reception, the game experienced sluggish sales at the beginning of its release, but sold well in the end and contributed to the company's earnings. A mobile game based on Origins, titled Rayman Jungle Run, was developed by Pastagames and released for iOS, Android, and for Windows Phone 8 on May 29, 2013. A sequel, Rayman Legends, was released for Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U and Xbox 360 in 2013 to similar critical acclaim.
Rayman Origins is a side-scrolling platformer, the same style as the original Rayman game. Rayman Origins is playable with up to four local players who may drop in or out at any time. Players can choose to control either Rayman, Globox or two Teensies, with additional costumes available as the game progresses.
Players travel through each level, fighting enemies and rescuing imprisoned Electoons. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Certain segments also see players riding a mosquito, where players can shoot enemies or inhale and fire them. If a character is hit by an enemy or hazard, they will "bubblize", or inflate into a ballooned state. To get out of this state, another player can slap, or jump on them, similar to New Super Mario Bros. Wii. Players can also collect hearts that will protect them from one hit. However, if all players are bubblized simultaneously, or if a character is hit during single play, they will explode and the play will return to the last checkpoint, normally a Darkblocker where the player had go through before, or the last place where the player broke a cage. Throughout each level, players can collect yellow Lums, which they will need for Electoons. When a character collects a Lum King, it turns all Lums red for a short time. Red Lums are worth two yellow Lums. There are also Skull Coins placed in hidden or dangerous areas. They are worth 25 Lums if successfully collected. If the player gets harmed while collecting a Skull Coin, they will lose it and the player must try again to get the coin.
In order to progress through certain parts of the story, players need to free Electoons. The most common way to get Electoons is to free them from cages; there is one at the end of each level, with more to be found in hidden areas and are guarded by several enemies that collectively use a forcefield to protect the cage, the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed by attacking it. Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages. Each level contains a medallion that shows how many Electoon challenges the players completed, such as break a single cage, collect a specific amount of Lums or beat the clock whilst the level has been completed. In every level there are hidden cages ranging from 1 to 3. More Electoons can be earned by collecting a certain amount of Lums within a level and clearing Time Trials that are unlocked after clearing a level once. Scoring high marks in either of these challenges can also earn medals and trophies. Players can also unlock special 'treasure chest' levels, in which they must chase a runaway treasure chest across a dangerous course in order to receive a skull tooth. Completing all of the teeth grants access to the bonus level, The Land of the Livid Dead.
While every version of the game is nearly identical due to the game engine's high versatility, there are some minor differences across platforms. The Wii version of the game takes advantage of the versatility (though not the motion controls) of the Wii Remote to provide three different control schemes, while the Nintendo 3DS version displays the player's current progress during a particular level on the touchscreen. The PlayStation Vita version has some additional unlockable content and players can use the touchscreen for some in-game actions. Achievements are available on the PlayStation 3, PlayStation Vita, and Xbox 360 versions through online support, while the Nintendo 3DS version's achievements are associated to a saved game.
At the beginning of the game, Bubble Dreamer, Rayman, his best friend Globox, and a couple of Teensies friends are chilling out at Bubble Dreamer's resting grounds, the Snoring Tree. However, their snoring, with the help of a strange microphone disguised to resemble a flower, disturbs an old granny from the Land of the Livid Dead, who retaliates by sending an evil army of horrendous creatures and the Darktoons across the world. The heroes, being woken up, fight back, but are defeated and captured. Rayman escapes and finds the Darktoons have captured the Electoons that inhabit the world, imprisoned his "mother" Betilla the Nymph and her sisters and plunged the Glade of Dreams into chaos. This causes Bubble Dreamer to go crazy, and as a result, have nightmares. Rayman and his friends are then tasked by the Magician to gather enough Electoons to cure Bubble Dreamer and restore the Glade. Their efforts to locate the Electoons allow them to gain access to the various lands of the Glade, and rescue the Nymphs along the way.
Eventually, they make their way to a mysterious gate, which can only be opened by rescuing the Glade Kings, who have been turned into monsters as a result of Bubble Dreamer's nightmares. Upon freeing the Glade Kings, the Nymphs are able to open the stargate, granting Rayman access to a hideout in the land of Moody Clouds. There, they discover that their supposed friend, the Magician, is the one responsible for all the chaos. He secretly admires Mr. Dark, the villain of the original Rayman, and he is a Teensy who was mocked by the other Teensies for his lesser magical abilities, and he was behind the events that caused the Land of the Livid Dead forces and the Nightmares to attack, distracting and preoccupying the heroes and using the Lums they had given him to power and use his diabolical machines, in order to dethrone Polokus and become the new leader of the Glade by controlling the Nightmares out of Polokus' control. The Magician then sends Rayman and his friends into a pit with his mechanical monsters, but they escape and return to his office. The Magician then begins to dance and sends them into a dancing funk, using this as a good time to escape. The heroes chase after and fight the Magician in his escape airship, sending it crashing into the power source of his hideout. The resulting chain of events causes the hideout to explode, while Rayman and his friends free-fall back to the Snoring Tree, where they proceed to resume their relaxation.
If players manage to collect the ten ruby teeth throughout the game, they can gain access to the Land of the Livid Dead itself, where another monster, Big Mama, awaits. Once defeated, it is revealed to be the nymph of the Land of the Livid Dead, turned into a Nightmare because of the Darktoons, and then she thanks her saviours for freeing her.
The game was officially announced at the end of Ubisoft's E3 2010 press conference as a downloadable episodic title for PlayStation Network and Xbox Live Arcade with release on PC, Nintendo 3DS, iPad, and iPhone "to be considered". The first episode was originally to be released by the end of 2010, but was delayed until 2011. Following a dearth of information in the new year, the project was confirmed as alive in April 2011. In May 2011, it was announced the title has been expanded to a full-retail title, with a tentative release of Q4 2011.
The game is the first title to use UbiArt Framework, an in-house graphics engine which allows artists to easily create content and then use it in an interactive environment. The artists only have to pose the model and edit the silhouette, as the software takes care of image distortion automatically. The main aim of this engine is to allow artists and designers focus on the art itself, without having to worry about technical aspects of game development. According to Yves Guillemot, only five people were working on the game when it was first announced. Ubisoft obtained a French government grant, dedicated to supporting the arts, for developing UbiArt tools. The engine is optimized for HD resolutions, allowing games to run in full 1080p HD at 60 frames per second, with the 3DS version running at 30 frames per second. The engine was further developed for Rayman Legends to include dynamic lighting and integration of 3D models.
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